August 11, 2016
WHEN THE MEDIUM SHAPES THE MESSAGE: HOW VR INFLUENCED ROBINSON’S DEVELOPMENT
Our Robinson team first began to experiment with concepts for virtual reality via several demos, one of which was called Back to Dinosaur Island. Eventually those ideas developed into the concept behind Robinson: The Journey, slated for release this fall exclusively for PS VR.
Robinson: The Journey is a game built from the ground up for VR, and the medium's boundaries–and possibilities–were key in driving the team's development choices.
“When we add any gameplay element, we start thinking, is this VR-centric? Is this something that makes the player go oh my god, this is new?"said Martin L'Heureux, Animation Director for Robinson.
As the team explored the possibilities of VR, their own experiences of discovery and excitement made their way into the game. Fatih Özbayram, Producer, said: “It started out with us being inquisitive about a new medium. The core element of Robinson was exploration." Exploration both for developers in a new medium and players in a new world.