Robinson - The Developers Blog

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Nov 8, 2016 · News

ROBINSON: THE JOURNEY IS HERE – CHECK OUT THE LAUNCH DAY TRAILER

We have lift-off! Today marks the arrival of Robinson: The Journey for PlayStation® VR, and after a lot of hard work for an amazing new platform, we're very excited to be able to share the launch trailer for the game with you.

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Nov 7, 2016 · Dev Insight

A Virtual Playground: Gameplay and Locomotion in Robinson: The Journey

Try everything. Keep only the very best ideas. Make the game you've always wanted to play.
That, in a nutshell, has been the development philosophy behind Robinson: The Journey. Rather than use every VR feature just because ooh, shiny new tech!, the team carefully prototyped and considered each element of gameplay and locomotion and kept only the most intuitive, natural, and fun.

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Nov 3, 2016 · Dev Insight

When a Tree Falls in a VR Forest: Sound Design in Robinson

You've seen the horror films. A group of people are lost in the woods, and they are terrified. The woods are full of sounds—birds; rustling leaves; cracking, creaking branches; wind—but no one notices until it goes silent. That's when everyone knows something has gone horribly, horribly wrong. It makes a good metaphor for audio engineering in games.

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Nov 1, 2016 · Dev Insight

Behind the Robinson Universe: it’s all meant to be!

When we got the opportunity to create a completely new fictional universe from scratch we couldn't have been happier. First of all, it meant we didn't have to work with anyone else's concepts, like Midichlorians or talking raptors. Second, and probably most importantly, it meant maximum nerding out.

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Sep 23, 2016 · Dev Insight

A perfect fit – the inspiration behind bringing space and dinosaurs together in VR

To understand the idea behind Robinson, you have to go all the way back to the beginning of Crytek, when a demo called X-Isle: Dinosaur Island was created. That first demo put us on the industry's radar, and now, seventeen years later, the seeds of that idea have grown alongside the company. When we started creating VR, we looked back to those beginnings, where we found some of the inspiration for our upcoming game Robinson: The Journey.

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Oct 27, 2016 · News

CHARACTER, COMPANIONS, AND CURIOSITY – WATCH THE THIRD AND FINAL ROBINSON: THE JOURNEY DEV DIARY

Last week, we announced that Robinson: The Journey will officially launch for PlayStation VR on November 8 in the US and Canada, and November 9 in Europe.

Today, you can check out some all-new footage of the game in action and hear more insights into the development process behind Robinson in our third and final dev diary.

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Sep 14, 2016 · News

THE DESIGN IS IN THE DETAILS: IMMERSION AND WORLDBUILDING IN ROBINSON

We’re counting down the days until Robinson: The Journey's release, and today we're marking the occasion with a new dev diary video. This time, we delve into the nitty gritty of how Robinson and the environments of Tyson III were created.

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Aug 11, 2016 · News

WHEN THE MEDIUM SHAPES THE MESSAGE: HOW VR INFLUENCED ROBINSON’S DEVELOPMENT

The release of our debut PS VR game Robinson: The Journey is just months away, and development is in full swing. So today, we're excited to launch our first dev diary, where we sent some of our developers to the Senckenberg Natural History Museum in Frankfurt to discuss the inspiration behind the game and how VR has enabled them to deliver gameplay experiences and tell a story in a way that wouldn't be possible in any other medium. VR really is something else.

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